Lightning Hammer Class
Affiliation: Odinburgh Starfleet Command
Type: Dreadnought
Active: 24th Century
Crew Complement: 30,000
Speed: Transwarp capable
Armaments: Photon torpodes, cluster bombs, phasers
Defenses: Deflector shields, force field, anti-FTLi shield, sensor jammers, tractor beams, Orbital Nightcloak, regeneration, subspace field generator
Type: Dreadnought
Active: 24th Century
Crew Complement: 30,000
Speed: Transwarp capable
Armaments: Photon torpodes, cluster bombs, phasers
Defenses: Deflector shields, force field, anti-FTLi shield, sensor jammers, tractor beams, Orbital Nightcloak, regeneration, subspace field generator
Tyr ClassAffiliation: Odinburgh Starfleet
Type: Destroyer Active: 24th Century Crew Complement: 2,035 Speed: warp capable Armaments: 4 Proton torpedo launchers, 12 phaser banks Defenses: Deflector shields |
Odin ClassAffiliation:
Type: Cruiser Active: 23rd Century Crew Complement: 10,000 Speed: Warp capable Armaments: Proton torpedoes, phasers, electromagnetic guided charges Defenses: Deflector shields |
Defiance Class
Affiliation: Odinburgh Starfleet
Type: Heavy Cruiser Active: Late 24th Century to Early 25th Century Crew Complement: 20,000 Speed: Transwarp capable Armanents: Anti-Matter bombs, Neutronium Torpedoes Defenses: Plasma Cannon Variants.(200mm, 150mm, 75mm, 20mm.) Plasma Rifles and Sidearms. (10mm standard bolt, tuned for sniper, shotgun, rapid fire, or handgun), Cloaking Device (both personal ship and warship levels) |
Z.H.E Bio ClassThe Zombie Hunter Extermination Bio-starship class was the first generation of bio class starships introduced during the Second Intergalactic Zombie Apocalypse War armed with Cure Missiles Mk 1, Cure Missiles Mk 2 (Peacebringer), Cure Missiles Mk 3 (Soother), and Cure Missiles Mk 4 (Immunizer). New bio ships are being constructed which will be all armed with all cure missiles and the newest Cure Missile Mk 5 (Cauterizer).
Affiliation: Odinburgh Starfleet Type: Destroyer Active: Early 23rd Century Crew Complement: 100 Speed: Warp capable Armaments: Cure missiles, anti-bio beam, phasers, cutting beams Defenses: Deflector shields, regeneration, forcefield, anti-FTLi shield, anti-Bio shield |
Vidar ClassAffiliation: Odinburgh Starfleet
Type: Supply ship Active: 24th Century Crew Complement: 1,000 Speed: Warp capable Armaments: Phasers Defenses: Deflector shields Hermod ClassAffiliation: Odinburgh Starfleet
Type: Escort Active: 24th Century Crew Complement: 250 Speed: Warp capable Armaments: Quantum torpedoes, antimatter mines, phaser cannons Defenses: Cloaking device, ablative armor, deflector shields |
Balder ClassAffiliation: Odinburgh Starfleet
Type: Heavy Cruiser Active: 24th Century Crew Complement: 10,000 Speed: Trans-warp capable Armaments: Phasers Defenses: Deflector shields, tractor beams, antimatter mines Valhalla ClassAffiliation: Odinburgh Starfleet
Type: Advanced Tactical Cruiser Active: 24th Century Crew Complement: 1,125 Speed: Warp capable Armaments: Phasers, transphasic torpedoes Defenses: Regenerative shielding, ablative armor |
Tetrarch Class Carrier
Affiliation: Odinburgh Starfleet
Type: Planetary/starship duel use separation naval vessel Active: 24th Century Crew Complement: 5,000 Speed: 45 knots Armaments: Plasma turrets, electromagnetic rail guns Defenses: Force Field, radar jamming/communications |
Borson Class
Affiliation: Odinburgh Starfleet
Type: Heavy Destroyer Active: 24th Century Crew Complement: 10,000 Speed: Transwarp Capable Armaments: Proton Torpedoes, Neutronium Torpedoes, Shockwave missiles, phasers Defenses: Anti-FTLi Shields |
Star Fury (Infinity Armada Super Carrier)
Affiliation: Odinburgh Starfleet
Type: Super Carrier
Active: 24th Century
Crew Complement: 125,000
Speed: Transwarp capable
Armanents: Anti-Matter bombs, Neutronium Torpedoes
Defenses: Plasma Cannon Variants.(200mm, 150mm, 75mm, 20mm.)
Plasma Rifles and Sidearms. (10mm standard bolt, tuned for sniper, shotgun, rapid fire, or handgun), Cloaking Device (both personal ship and warship levels)
Type: Super Carrier
Active: 24th Century
Crew Complement: 125,000
Speed: Transwarp capable
Armanents: Anti-Matter bombs, Neutronium Torpedoes
Defenses: Plasma Cannon Variants.(200mm, 150mm, 75mm, 20mm.)
Plasma Rifles and Sidearms. (10mm standard bolt, tuned for sniper, shotgun, rapid fire, or handgun), Cloaking Device (both personal ship and warship levels)